![]() ![]() Tldr: We are fully aware that zsnes lacks a lot of limits, and that's exactly why we dislike it. Game Maker is the easiest, but also has some limits SMW is the most limited and the hardest (the only reason to use it is that you've got a game engine to build upon) C++ is the least limited (note that 99% of the games has no need for this lack of limits), and in the middle for complexity (at least if I make some simple level editors and graphics importers).įor people who doesn't want to make their own game engine and don't care about advanced stuff taking a while, I recommend SMW.įor people who doesn't like the limits of SMW and wants complicated stuff (for example 1024x1024 levels), I recommend Game Maker.įor people who enjoy doing everything by themselves (aka crazy idiots like me), I recommend C++. I've made games using SMW, Game Maker and C++. We consider zsnes to be a SNES emulator, and we see its lack of limits as nothing except bugs. The reason for this is that everyone who wants to do something a SNES can't do isn't even trying to get close to a SNES. It also seems to me like half the people in the "Accuracy" group just can't wrap their minds around this concept. for me, Zsnes allows me to do things I normally would not be able to do. I want to make one of my favorite games better, whether I'm limited by the Snes or not. Well, personally I like to just design levels and not have to worry about that code mumbo jumbo. ![]() I'm working on a hack! Check it out here. (Heck, I want to make a hack that works fine on a real SNES but doesn't in ZSNES just so people will have to use a decent emulator to play it.and see how important that kind of accuracy can be.) I still want to use Mode 6 in a hack for the heck of it and to see if ZSNES screws it up. Certain BG modes and enhancement chips, for example, cannot be used to their full potential on ZSNES. Just being able to write to certain registers during active display and not having the echo buffer conflict with ARAM isn't enough to "overcome the limitations of the SNES", especially when you consider that there are probably more things that ZSNES can't do. If I wanted to get rid of limitations, I'd try my hand at making Flash games, hacking GBA games, or something else involving a non-SNES system. I'd use bsnes for LPs as well, but I can rarely get it to run at full speed in tandem with Camtasia Studio and its screen recorder.Īnd yes, I would make a hack as if it were a real SNES game. I use SNES9X for most LPs and for ripping SPCs, and I use bsnes (currently, 0.80-compatibility) for pretty much everything else. I use ZSNES for graphics ripping and the like (none of edit1754's tools support savestates from any other emulator), and that's ALL I use it for. Comment 1 0 Not only was it abandoned over 10 years ago, the strides that other emulators have made in the same time is astounding. Quality settings can be tweaked in zmovie.cfg file. I like to say that ZSNES actually stands for "Zero Sensibility Naturally, Everything Sucks". 1 0 Gameplay can be recorded and saved as both raw or lossy files. Well, considering that ZSNES is outdated, buggy, and ugly, that it screws up a lot of SNES games (even such common ones as Yoshi's Island and Super Mario RPG), and that it doesn't even run on my computer properly because I have a 64-bit system.yeah, I'm not a fan of it. ![]()
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